1 bonus
2 bStr,1;
3 bonus
4 bDex,1;
5 bonus
6 bLuk,1;
7 bonus2
8 bAddRace,RC_DemiHuman,70;
9 bonus2
10 bAddRace,RC_Player_Human,70;
11 bonus2
12 bIgnoreDefRaceRate,RC_DemiHuman,20;
13 bonus2
14 bIgnoreDefRaceRate,RC_Player_Human,20;
15 bonus
16 bUnbreakableWeapon;