1 bonus
2 bStr,1;
3 bonus
4 bAgi,1;
5 bonus2
6 bAddRace,RC_DemiHuman,75;
7 bonus2
8 bAddRace,RC_Player_Human,75;
9 bonus2
10 bIgnoreDefRaceRate,RC_DemiHuman,20;
11 bonus2
12 bIgnoreDefRaceRate,RC_Player_Human,20;
13 bonus
14 bUnbreakableWeapon;
15 if
16 (Class
17 ==
18 Job_Ninja
19 ||
20 Class
21 ==
22 Job_Rogue
23 ||
24 Class
25 ==
26 Job_Stalker)
27 bonus
28 bMatkRate,15;