1 bonus
2 bStr,1;
3 bonus
4 bAgi,1;
5 bonus2
6 bAddRace,RC_DemiHuman,75;
7 bonus2
8 bAddRace,RC_Player_Human,75;
9 bonus
10 bUnbreakableWeapon;
11 autobonus
12 "{
13 bonus
14 bDefRatioAtkClass,Class_All;
15 }",10,6000,BF_WEAPON,"{
16 specialeffect2
17 EF_HASTEUP;
18 }";
19 if
20 (Class
21 ==
22 Job_Ninja
23 ||
24 Class
25 ==
26 Job_Rogue
27 ||
28 Class
29 ==
30 Job_Stalker)
31 bonus
32 bMatkRate,15;