1 bonus
2 bMatkRate,15;
3 bonus2
4 bMagicAddRace,RC_DemiHuman,15;
5 bonus2
6 bMagicAddRace,RC_Player_Human,15;
7 .@r
8 =
9 getrefine();
10 bonus2
11 bIgnoreMdefRaceRate,RC_DemiHuman,25
12 +
13 ((.@r
14 5)
15 ?
16 5
17 :
18 0);
19 bonus2
20 bIgnoreMdefRaceRate,RC_Player_Human,25
21 +
22 ((.@r
23 5)
24 ?
25 5
26 :
27 0);
28 bonus
29 bUnbreakableWeapon;
30 if
31 (.@r
32 8)
33 {
34 bonus
35 bCastrate,-5;
36 bonus
37 bDelayRate,-5;
38 bonus
39 bMatkRate,5;
40 }