1 bonus
2 bMatkRate,15;
3 bonus
4 bHealPower,14;
5 bonus
6 bDelayRate,-10;
7 bonus
8 bUnbreakableWeapon;
9 .@r
10 =
11 getrefine();
12 if
13 (.@r
14 5)
15 {
16 bonus2
17 bIgnoreMdefRaceRate,RC_DemiHuman,5;
18 bonus2
19 bIgnoreMdefRaceRate,RC_Player_Human,5;
20 bonus
21 bHealPower,5+(.@r-5)*2;
22 }
23 if
24 (.@r
25 8)
26 bonus5
27 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1;
28 if
29 (.@r
30 9)
31 {
32 bonus
33 bHealPower,10;
34 }