1 bonus
2 bInt,2;
3 if
4 (getrefine()
5 9
6 )
7 {
8 bonus3
9 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,2000;
10 }
11 else
12 {
13 bonus3
14 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,1000;
15 }
1 bonus
2 bInt,2;
3 if
4 (getrefine()
5 9
6 )
7 {
8 bonus3
9 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,2000;
10 }
11 else
12 {
13 bonus3
14 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,1000;
15 }