1 bonus
2 bStr,1;
3 bonus
4 bInt,1;
5 autobonus
6 "{
7 bonus
8 bCritical,100;
9 }",10,3000,BF_WEAPON,"{
10 specialeffect2
11 EF_ENHANCE;
12 }";
13 autobonus
14 "{
15 bonus2
16 bIgnoreMdefClassRate,Class_Normal,100;
17 bonus2
18 bIgnoreMdefClassRate,Class_Boss,100;
19 }",10,3000,BF_MAGIC,"{
20 specialeffect2
21 EF_MAGICALATTHIT;
22 }";