1 bonus
2 bStr,1;
3 bonus
4 bInt,1;
5 bonus
6 bMdef,3;
7 bonus2
8 bSubEle,Ele_Water,7;
9 bonus2
10 bAddMonsterDropItem,530,100;
11 bonus2
12 bAddMonsterDropItem,12354,300;
13 if
14 (getrefine()
15 7)
16 {
17 bonus5
18 bAutoSpellwhenhit,"BA_FROSTJOKER",5,20,BF_WEAPON|BF_MAGIC,0;
19 }
20 else
21 {
22 bonus5
23 bAutoSpellwhenhit,"BA_FROSTJOKER",1,20,BF_WEAPON|BF_MAGIC,0;
24 }